![gameloft asphalt 4 elite racing gameloft asphalt 4 elite racing](https://i.ytimg.com/vi/WBJiYQLH4mk/mqdefault.jpg)
'Beat 'em All', for instance, charges you with performing six 'takedowns' (causing rivals to crash, albeit temporarily, out of the race) while you charge to the finish line - not as easy a task as it first appears. In each city, a total of four different modes are now on offer including the standard race option. Still, you can only fix one thing at a time, right?Īside from improving the already existing package, Gameloft has also thrown a few new modes into the mix, too. That said, this remains far from a smooth ride, the action scrolling past at a fairly jerky pace. As a result, fathoming your location is not a problem, yet dealing with your rivals (thankfully) still is, proving that it only takes a tweak or two to lift an experience. Most of the game's tracks - specifically the opening ones � now have a wider feel to them, with corners spaced out to give each course a sense of grounding. Where recent episodes let this ethic down was in the jerky motion that came hand in hand with the pandemonium, meaning of you often had no clue just where you were on the track in amongst the madness.
![gameloft asphalt 4 elite racing gameloft asphalt 4 elite racing](https://www.mobygames.com/images/shots/s/937141-asphalt-4-elite-racing-j2me-screenshot-title-screen-s40v3a.jpg)
GAMELOFT ASPHALT 4 ELITE RACING SERIES
The races themselves are the kind we've come to expect from the series action-packed aggressive affairs that focus on gamers punching their way to the front of the pack. The team at Gameloft is obviously aware of the kind of criticisms levelled at Asphalt 3, making moves to subtly sidestep its past errors. It's been on a bit of a shopping trip and picked up a few outfits that iron out some of its unsightly lumps and bumps, but it's essentially the same beast underneath � and that's in no way a bad thing. That's because, by and large, Asphalt 4 is its predecessor in slightly nicer clothes.
![gameloft asphalt 4 elite racing gameloft asphalt 4 elite racing](https://media.redadn.es/imagenes/asphalt-4-elite-racing_25360.jpg)
Is it better to gradually build on a solid premise, taking safe steps forward in order to slowly improve your product without putting the whole thing at risk? Or should we be encouraging our creatives to take massive gambles in the hope that they work out and take great leaps forward? There are strengths and weaknesses to both strategies, but Gameloft's Asphalt mobile racing game franchise is probably one of the finer examples of the former approach.